Subterranean grot hordes driven by moon-worship and fungal madness — they swarm out of the dark under the silver gaze of the Bad Moon.
Liber Imperium
Catalogues, campaigns, and private reading records for the grim darkness of the far future.
Faction Vault
Factions
Age of Sigmar
A spectral procession bound to Nagash's will — chainrasps, banshees and knights of bone who feed on mortal dread across the realm of Shyish.
Sigmar's reforged warriors, mortal heroes elevated and armoured in sigmarite to spearhead the reclamation of the Mortal Realms from Chaos.
Horus heresy
The Emperor's personal guard — individually crafted demigods in gold, warders of the Imperial Palace and the Eternity Gate.
Twentieth Legion of the twin primarchs Alpharius and Omegon — masters of infiltration and lies, their loyalty a hydra-tangle only they understand.
Ninth Legion of Sanguinius — noble, beautiful, doomed. Their grace hides the Red Thirst and the Black Rage bequeathed by their dying primarch.
First Legion of the Space Marines, haunted by the secret of the Fallen. Under Lion El'Jonson they walk a lonely path of hidden penitence and unbending duty.
Mechanicum factions that defected to Horus — warped forge worlds producing daemon-engines and heretek wonders for the traitor cause.
Fourteenth Legion, Mortarion's plague-bearers. Endurance became rot after the heresy, and now they march for Nurgle bloated with eternal contagion.
Third Legion, perfectionists of Fulgrim who pursued excellence until Slaanesh consumed them — now the kakophoni sing the galaxy into ruin.
Seventh Legion — Rogal Dorn's unbreakable defenders. Masters of siege and fortification, they are the shield and stubborn wall of Terra itself.
Tenth Legion of Ferrus Manus, who trust flesh only as failure and replace it with iron — grim, logical, hardened by their primarch's death.
Fourth Legion — siege-masters of Perturabo, betrayed by the Imperium they built, now breaking any fortress for Chaos and their own bitter pride.
Loyalist Astartes stripped of legion colours and sent on Malcador's clandestine missions during the Heresy — seeds of the later Grey Knights.
The Martian priesthood during the Great Crusade and Heresy — forge lords, Titan legions and cyber-constructs, ancestor of the later Adeptus Mechanicus.
Eighth Legion of Konrad Curze, terror-wielders who punish the guilty through fear itself, and now prey on the Imperium as pirate-killers.
Nineteenth Legion of Corvus Corax — shadow-strikers and liberators. Reduced at Isstvan V, they fight the long war from darkness and subterfuge.
Eighteenth Legion of Vulkan, craftsmen of Nocturne. Bearers of fire and family, they defend humanity with hammer, flame and selfless compassion.
Pariah sisterhood whose null presence silences psykers and withers daemons — the Emperor's soulless shield against the Warp.
Sixteenth Legion of Horus Lupercal, Warmaster-led spearhead of the Heresy. Betrayers of the Emperor whose name now stands for ruin itself.
Sixth Legion, Leman Russ' wolf-kin from Fenris — savage, loyal, defiant of the Codex, howling down the Emperor's enemies with axe and fang.
Fifteenth Legion of Magnus the Red — scholar-psykers betrayed by Prospero's burning. Tzeentch's Rubric bound their souls to armour of dust.
Thirteenth Legion of Roboute Guilliman, architects of the Codex Astartes — disciplined, strategic, the textbook spine of the post-Heresy Imperium.
Fifth Legion — Jaghatai Khan's storm-riders from Chogoris, striking like lightning and riding bikes and Stormseers into the teeth of the foe.
Seventeenth Legion of Lorgar — zealots who chose darker gods after the Emperor forbade worship. Their chaplaincy seeded heresy through the Legions.
Twelfth Legion — Angron's butchers, slaves to the Nails that drive them to endless slaughter. Now hounds of Khorne, they know only the red fury.
Warhammer 40,000
Tech-priests of Mars who worship the Omnissiah, custodians of sacred machines and forge worlds. They arm the Imperium and guard the lost lore of the Dark Age of Technology.
An ancient, psychically gifted race fallen from galactic dominance. Craftworlders, Drukhari and Harlequins walk the Path to avoid the Doom their arrogance once summoned.
The Imperial Guard — countless billions of human soldiers whose tanks, artillery and sheer numbers form the hammer that crushes the Imperium's enemies.
Manifest predators of the Warp, born of the emotions of mortals. They serve the four Ruinous Powers and shatter the veil between reality and the Immaterium.
Renegade Astartes who turned against the Imperium during the Horus Heresy. Warped by millennia of damnation, they wage eternal war from the Eye of Terror.
The Emperor's silent hand — witch-hunters, heretic-burners and xenos-slayers with absolute authority to protect the Imperium from threats within and without.
Undying lords of a forgotten star empire, their flesh exchanged for living metal. Now they awaken from sixty million years of dormancy to reclaim the galaxy.
Brutal, warlike fungoid greenskins who live only to fight. Their WAAAGH! crusades can swell from tribal brawls into galaxy-threatening tides of scrap and fury.
The Emperor's Angels of Death — genetically enhanced transhuman warriors organised into Chapters, each wielding power armour, bolters and uncompromising faith in the Imperium.
A young, idealistic xenos civilisation united by the Greater Good. Their caste society combines pulse weaponry, battlesuits and diplomacy into an expanding empire.
An endless extragalactic swarm driven by the Hive Mind — they consume biomass from every world, leaving dead rock behind.
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